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- /* $Id: pointers.c,v 3.3 1998/06/07 22:18:52 brianp Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 3.0
- * Copyright (C) 1995-1998 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
- /*
- * $Log: pointers.c,v $
- * Revision 3.3 1998/06/07 22:18:52 brianp
- * implemented GL_EXT_multitexture extension
- *
- * Revision 3.2 1998/02/20 04:50:44 brianp
- * implemented GL_SGIS_multitexture
- *
- * Revision 3.1 1998/02/01 20:05:10 brianp
- * added glDrawRangeElements()
- *
- * Revision 3.0 1998/01/31 21:00:28 brianp
- * initial rev
- *
- */
-
-
- #ifdef PC_HEADER
- #include "all.h"
- #else
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include "accum.h"
- #include "alpha.h"
- #include "attrib.h"
- #include "bitmap.h"
- #include "blend.h"
- #include "clip.h"
- #include "context.h"
- #include "colortab.h"
- #include "copypix.h"
- #include "depth.h"
- #include "drawpix.h"
- #include "enable.h"
- #include "eval.h"
- #include "feedback.h"
- #include "fog.h"
- #include "get.h"
- #include "light.h"
- #include "lines.h"
- #include "dlist.h"
- #include "logic.h"
- #include "macros.h"
- #include "masking.h"
- #include "matrix.h"
- #include "misc.h"
- #include "pixel.h"
- #include "points.h"
- #include "polygon.h"
- #include "rastpos.h"
- #include "readpix.h"
- #include "rect.h"
- #include "scissor.h"
- #include "stencil.h"
- #include "teximage.h"
- #include "texobj.h"
- #include "texstate.h"
- #include "types.h"
- #include "varray.h"
- #include "vbfill.h"
- #include "winpos.h"
- #endif
-
-
-
- /*
- * For debugging
- */
- static void check_pointers( struct gl_api_table *table )
- {
- void **entry;
- int numentries = sizeof( struct gl_api_table ) / sizeof(void*);
- int i;
-
- entry = (void **) table;
-
- for (i=0;i<numentries;i++) {
- if (!entry[i]) {
- printf("found uninitialized function pointer at %d\n", i );
- gl_problem(NULL, "Missing pointer in pointers.c");
- /*abort()*/
- }
- }
- }
-
-
- /*
- * Assign all the pointers in 'table' to point to Mesa's immediate-mode
- * execution functions.
- */
- static void init_execution_pointers( struct gl_api_table *table )
- {
- table->Accum = gl_Accum;
- table->AlphaFunc = gl_AlphaFunc;
- table->AreTexturesResident = gl_AreTexturesResident;
- table->ArrayElement = gl_ArrayElement;
- table->Begin = gl_Begin;
- table->BindTexture = gl_BindTexture;
- table->Bitmap = gl_Bitmap;
- table->BlendColor = gl_BlendColor;
- table->BlendEquation = gl_BlendEquation;
- table->BlendFunc = gl_BlendFunc;
- table->CallList = gl_CallList;
- table->CallLists = gl_CallLists;
- table->Clear = gl_Clear;
- table->ClearAccum = gl_ClearAccum;
- table->ClearColor = gl_ClearColor;
- table->ClearDepth = gl_ClearDepth;
- table->ClearIndex = gl_ClearIndex;
- table->ClearStencil = gl_ClearStencil;
- table->ClipPlane = gl_ClipPlane;
- table->Color3f = gl_Color3f;
- table->Color3fv = gl_Color3fv;
- table->Color4f = gl_Color4f;
- table->Color4fv = gl_Color4fv;
- table->Color4ub = gl_Color4ub;
- table->Color4ubv = gl_Color4ubv;
- table->ColorMask = gl_ColorMask;
- table->ColorMaterial = gl_ColorMaterial;
- table->ColorPointer = gl_ColorPointer;
- table->ColorTable = gl_ColorTable;
- table->ColorSubTable = gl_ColorSubTable;
- table->CopyPixels = gl_CopyPixels;
- table->CopyTexImage1D = gl_CopyTexImage1D;
- table->CopyTexImage2D = gl_CopyTexImage2D;
- table->CopyTexSubImage1D = gl_CopyTexSubImage1D;
- table->CopyTexSubImage2D = gl_CopyTexSubImage2D;
- table->CopyTexSubImage3DEXT = gl_CopyTexSubImage3DEXT;
- table->CullFace = gl_CullFace;
- table->DeleteLists = gl_DeleteLists;
- table->DeleteTextures = gl_DeleteTextures;
- table->DepthFunc = gl_DepthFunc;
- table->DepthMask = gl_DepthMask;
- table->DepthRange = gl_DepthRange;
- table->Disable = gl_Disable;
- table->DisableClientState = gl_DisableClientState;
- table->DrawArrays = gl_DrawArrays;
- table->DrawBuffer = gl_DrawBuffer;
- table->DrawElements = gl_DrawElements;
- table->DrawPixels = gl_DrawPixels;
- table->DrawRangeElements = gl_DrawRangeElements;
- table->EdgeFlag = gl_EdgeFlag;
- table->EdgeFlagPointer = gl_EdgeFlagPointer;
- table->Enable = gl_Enable;
- table->EnableClientState = gl_EnableClientState;
- table->End = gl_End;
- table->EndList = gl_EndList;
- table->EvalCoord1f = gl_EvalCoord1f;
- table->EvalCoord2f = gl_EvalCoord2f;
- table->EvalMesh1 = gl_EvalMesh1;
- table->EvalMesh2 = gl_EvalMesh2;
- table->EvalPoint1 = gl_EvalPoint1;
- table->EvalPoint2 = gl_EvalPoint2;
- table->FeedbackBuffer = gl_FeedbackBuffer;
- table->Finish = gl_Finish;
- table->Flush = gl_Flush;
- table->Fogfv = gl_Fogfv;
- table->FrontFace = gl_FrontFace;
- table->Frustum = gl_Frustum;
- table->GenLists = gl_GenLists;
- table->GenTextures = gl_GenTextures;
- table->GetBooleanv = gl_GetBooleanv;
- table->GetClipPlane = gl_GetClipPlane;
- table->GetColorTable = gl_GetColorTable;
- table->GetColorTableParameteriv = gl_GetColorTableParameteriv;
- table->GetDoublev = gl_GetDoublev;
- table->GetError = gl_GetError;
- table->GetFloatv = gl_GetFloatv;
- table->GetIntegerv = gl_GetIntegerv;
- table->GetPointerv = gl_GetPointerv;
- table->GetLightfv = gl_GetLightfv;
- table->GetLightiv = gl_GetLightiv;
- table->GetMapdv = gl_GetMapdv;
- table->GetMapfv = gl_GetMapfv;
- table->GetMapiv = gl_GetMapiv;
- table->GetMaterialfv = gl_GetMaterialfv;
- table->GetMaterialiv = gl_GetMaterialiv;
- table->GetPixelMapfv = gl_GetPixelMapfv;
- table->GetPixelMapuiv = gl_GetPixelMapuiv;
- table->GetPixelMapusv = gl_GetPixelMapusv;
- table->GetPolygonStipple = gl_GetPolygonStipple;
- table->GetString = gl_GetString;
- table->GetTexEnvfv = gl_GetTexEnvfv;
- table->GetTexEnviv = gl_GetTexEnviv;
- table->GetTexGendv = gl_GetTexGendv;
- table->GetTexGenfv = gl_GetTexGenfv;
- table->GetTexGeniv = gl_GetTexGeniv;
- table->GetTexImage = gl_GetTexImage;
- table->GetTexLevelParameterfv = gl_GetTexLevelParameterfv;
- table->GetTexLevelParameteriv = gl_GetTexLevelParameteriv;
- table->GetTexParameterfv = gl_GetTexParameterfv;
- table->GetTexParameteriv = gl_GetTexParameteriv;
- table->Hint = gl_Hint;
- table->Indexf = gl_Indexf;
- table->Indexi = gl_Indexi;
- table->IndexMask = gl_IndexMask;
- table->IndexPointer = gl_IndexPointer;
- table->InitNames = gl_InitNames;
- table->InterleavedArrays = gl_InterleavedArrays;
- table->IsEnabled = gl_IsEnabled;
- table->IsList = gl_IsList;
- table->IsTexture = gl_IsTexture;
- table->LightModelfv = gl_LightModelfv;
- table->Lightfv = gl_Lightfv;
- table->LineStipple = gl_LineStipple;
- table->LineWidth = gl_LineWidth;
- table->ListBase = gl_ListBase;
- table->LoadIdentity = gl_LoadIdentity;
- table->LoadMatrixf = gl_LoadMatrixf;
- table->LoadName = gl_LoadName;
- table->LogicOp = gl_LogicOp;
- table->Map1f = gl_Map1f;
- table->Map2f = gl_Map2f;
- table->MapGrid1f = gl_MapGrid1f;
- table->MapGrid2f = gl_MapGrid2f;
- table->Materialfv = gl_Materialfv;
- table->MatrixMode = gl_MatrixMode;
- table->MultMatrixf = gl_MultMatrixf;
- table->NewList = gl_NewList;
- table->Normal3f = gl_Normal3f;
- table->NormalPointer = gl_NormalPointer;
- table->Normal3fv = gl_Normal3fv;
- table->Ortho = gl_Ortho;
- table->PassThrough = gl_PassThrough;
- table->PixelMapfv = gl_PixelMapfv;
- table->PixelStorei = gl_PixelStorei;
- table->PixelTransferf = gl_PixelTransferf;
- table->PixelZoom = gl_PixelZoom;
- table->PointSize = gl_PointSize;
- table->PolygonMode = gl_PolygonMode;
- table->PolygonOffset = gl_PolygonOffset;
- table->PolygonStipple = gl_PolygonStipple;
- table->PopAttrib = gl_PopAttrib;
- table->PopClientAttrib = gl_PopClientAttrib;
- table->PopMatrix = gl_PopMatrix;
- table->PopName = gl_PopName;
- table->PrioritizeTextures = gl_PrioritizeTextures;
- table->PushAttrib = gl_PushAttrib;
- table->PushClientAttrib = gl_PushClientAttrib;
- table->PushMatrix = gl_PushMatrix;
- table->PushName = gl_PushName;
- table->RasterPos4f = gl_RasterPos4f;
- table->ReadBuffer = gl_ReadBuffer;
- table->ReadPixels = gl_ReadPixels;
- table->Rectf = gl_Rectf;
- table->RenderMode = gl_RenderMode;
- table->Rotatef = gl_Rotatef;
- table->Scalef = gl_Scalef;
- table->Scissor = gl_Scissor;
- table->SelectBuffer = gl_SelectBuffer;
- table->ShadeModel = gl_ShadeModel;
- table->StencilFunc = gl_StencilFunc;
- table->StencilMask = gl_StencilMask;
- table->StencilOp = gl_StencilOp;
- table->TexCoord2f = gl_TexCoord2f;
- table->TexCoord4f = gl_TexCoord4f;
- table->TexCoordPointer = gl_TexCoordPointer;
- table->TexEnvfv = gl_TexEnvfv;
- table->TexGenfv = gl_TexGenfv;
- table->TexImage1D = gl_TexImage1D;
- table->TexImage2D = gl_TexImage2D;
- table->TexImage3DEXT = gl_TexImage3DEXT;
- table->TexSubImage1D = gl_TexSubImage1D;
- table->TexSubImage2D = gl_TexSubImage2D;
- table->TexSubImage3DEXT = gl_TexSubImage3DEXT;
- table->PointParameterfvEXT = gl_PointParameterfvEXT;
- table->TexParameterfv = gl_TexParameterfv;
- table->Translatef = gl_Translatef;
- table->Vertex2f = gl_vertex2f_nop;
- table->Vertex3f = gl_vertex3f_nop;
- table->Vertex4f = gl_vertex4f_nop;
- table->Vertex3fv = gl_vertex3fv_nop;
- table->VertexPointer = gl_VertexPointer;
- table->Viewport = gl_Viewport;
-
- /* GL_MESA_window_pos extension */
- table->WindowPos4fMESA = gl_WindowPos4fMESA;
-
- /* GL_MESA_resize_buffers extension */
- table->ResizeBuffersMESA = gl_ResizeBuffersMESA;
-
- /* GL_SGIS_multitexture / GL_EXT_multitexture */
- table->MultiTexCoord4f = gl_MultiTexCoord4f;
- table->MultiTexCoordPointer = gl_MultiTexCoordPointer;
- table->InterleavedTextureCoordSets = gl_InterleavedTextureCoordSets;
- table->SelectTextureSGIS = gl_SelectTextureSGIS;
- table->SelectTexture = gl_SelectTexture;
- table->SelectTextureCoordSet = gl_SelectTextureCoordSet;
- table->SelectTextureTransform = gl_SelectTextureTransform;
- }
-
-
-
- /*
- * Assign all the pointers in 'table' to point to Mesa's display list
- * building functions.
- */
- static void init_dlist_pointers( struct gl_api_table *table )
- {
- table->Accum = gl_save_Accum;
- table->AlphaFunc = gl_save_AlphaFunc;
- table->AreTexturesResident = gl_AreTexturesResident;
- table->ArrayElement = gl_save_ArrayElement;
- table->Begin = gl_save_Begin;
- table->BindTexture = gl_save_BindTexture;
- table->Bitmap = gl_save_Bitmap;
- table->BlendColor = gl_save_BlendColor;
- table->BlendEquation = gl_save_BlendEquation;
- table->BlendFunc = gl_save_BlendFunc;
- table->CallList = gl_save_CallList;
- table->CallLists = gl_save_CallLists;
- table->Clear = gl_save_Clear;
- table->ClearAccum = gl_save_ClearAccum;
- table->ClearColor = gl_save_ClearColor;
- table->ClearDepth = gl_save_ClearDepth;
- table->ClearIndex = gl_save_ClearIndex;
- table->ClearStencil = gl_save_ClearStencil;
- table->ClipPlane = gl_save_ClipPlane;
- table->Color3f = gl_save_Color3f;
- table->Color3fv = gl_save_Color3fv;
- table->Color4f = gl_save_Color4f;
- table->Color4fv = gl_save_Color4fv;
- table->Color4ub = gl_save_Color4ub;
- table->Color4ubv = gl_save_Color4ubv;
- table->ColorMask = gl_save_ColorMask;
- table->ColorMaterial = gl_save_ColorMaterial;
- table->ColorPointer = gl_ColorPointer;
- table->ColorTable = gl_save_ColorTable;
- table->ColorSubTable = gl_save_ColorSubTable;
- table->CopyPixels = gl_save_CopyPixels;
- table->CopyTexImage1D = gl_save_CopyTexImage1D;
- table->CopyTexImage2D = gl_save_CopyTexImage2D;
- table->CopyTexSubImage1D = gl_save_CopyTexSubImage1D;
- table->CopyTexSubImage2D = gl_save_CopyTexSubImage2D;
- table->CopyTexSubImage3DEXT = gl_save_CopyTexSubImage3DEXT;
- table->CullFace = gl_save_CullFace;
- table->DeleteLists = gl_DeleteLists; /* NOT SAVED */
- table->DeleteTextures = gl_DeleteTextures; /* NOT SAVED */
- table->DepthFunc = gl_save_DepthFunc;
- table->DepthMask = gl_save_DepthMask;
- table->DepthRange = gl_save_DepthRange;
- table->Disable = gl_save_Disable;
- table->DisableClientState = gl_DisableClientState; /* NOT SAVED */
- table->DrawArrays = gl_save_DrawArrays;
- table->DrawBuffer = gl_save_DrawBuffer;
- table->DrawElements = gl_save_DrawElements;
- table->DrawPixels = gl_save_DrawPixels;
- table->DrawRangeElements = gl_save_DrawRangeElements;
- table->EdgeFlag = gl_save_EdgeFlag;
- table->EdgeFlagPointer = gl_EdgeFlagPointer;
- table->Enable = gl_save_Enable;
- table->EnableClientState = gl_EnableClientState; /* NOT SAVED */
- table->End = gl_save_End;
- table->EndList = gl_EndList; /* NOT SAVED */
- table->EvalCoord1f = gl_save_EvalCoord1f;
- table->EvalCoord2f = gl_save_EvalCoord2f;
- table->EvalMesh1 = gl_save_EvalMesh1;
- table->EvalMesh2 = gl_save_EvalMesh2;
- table->EvalPoint1 = gl_save_EvalPoint1;
- table->EvalPoint2 = gl_save_EvalPoint2;
- table->FeedbackBuffer = gl_FeedbackBuffer; /* NOT SAVED */
- table->Finish = gl_Finish; /* NOT SAVED */
- table->Flush = gl_Flush; /* NOT SAVED */
- table->Fogfv = gl_save_Fogfv;
- table->FrontFace = gl_save_FrontFace;
- table->Frustum = gl_save_Frustum;
- table->GenLists = gl_GenLists; /* NOT SAVED */
- table->GenTextures = gl_GenTextures; /* NOT SAVED */
-
- /* NONE OF THESE COMMANDS ARE COMPILED INTO DISPLAY LISTS */
- table->GetBooleanv = gl_GetBooleanv;
- table->GetClipPlane = gl_GetClipPlane;
- table->GetColorTable = gl_GetColorTable;
- table->GetColorTableParameteriv = gl_GetColorTableParameteriv;
- table->GetDoublev = gl_GetDoublev;
- table->GetError = gl_GetError;
- table->GetFloatv = gl_GetFloatv;
- table->GetIntegerv = gl_GetIntegerv;
- table->GetString = gl_GetString;
- table->GetLightfv = gl_GetLightfv;
- table->GetLightiv = gl_GetLightiv;
- table->GetMapdv = gl_GetMapdv;
- table->GetMapfv = gl_GetMapfv;
- table->GetMapiv = gl_GetMapiv;
- table->GetMaterialfv = gl_GetMaterialfv;
- table->GetMaterialiv = gl_GetMaterialiv;
- table->GetPixelMapfv = gl_GetPixelMapfv;
- table->GetPixelMapuiv = gl_GetPixelMapuiv;
- table->GetPixelMapusv = gl_GetPixelMapusv;
- table->GetPointerv = gl_GetPointerv;
- table->GetPolygonStipple = gl_GetPolygonStipple;
- table->GetTexEnvfv = gl_GetTexEnvfv;
- table->GetTexEnviv = gl_GetTexEnviv;
- table->GetTexGendv = gl_GetTexGendv;
- table->GetTexGenfv = gl_GetTexGenfv;
- table->GetTexGeniv = gl_GetTexGeniv;
- table->GetTexImage = gl_GetTexImage;
- table->GetTexLevelParameterfv = gl_GetTexLevelParameterfv;
- table->GetTexLevelParameteriv = gl_GetTexLevelParameteriv;
- table->GetTexParameterfv = gl_GetTexParameterfv;
- table->GetTexParameteriv = gl_GetTexParameteriv;
-
- table->Hint = gl_save_Hint;
- table->IndexMask = gl_save_IndexMask;
- table->Indexf = gl_save_Indexf;
- table->Indexi = gl_save_Indexi;
- table->IndexPointer = gl_IndexPointer;
- table->InitNames = gl_save_InitNames;
- table->InterleavedArrays = gl_save_InterleavedArrays;
- table->IsEnabled = gl_IsEnabled; /* NOT SAVED */
- table->IsTexture = gl_IsTexture; /* NOT SAVED */
- table->IsList = gl_IsList; /* NOT SAVED */
- table->LightModelfv = gl_save_LightModelfv;
- table->Lightfv = gl_save_Lightfv;
- table->LineStipple = gl_save_LineStipple;
- table->LineWidth = gl_save_LineWidth;
- table->ListBase = gl_save_ListBase;
- table->LoadIdentity = gl_save_LoadIdentity;
- table->LoadMatrixf = gl_save_LoadMatrixf;
- table->LoadName = gl_save_LoadName;
- table->LogicOp = gl_save_LogicOp;
- table->Map1f = gl_save_Map1f;
- table->Map2f = gl_save_Map2f;
- table->MapGrid1f = gl_save_MapGrid1f;
- table->MapGrid2f = gl_save_MapGrid2f;
- table->Materialfv = gl_save_Materialfv;
- table->MatrixMode = gl_save_MatrixMode;
- table->MultMatrixf = gl_save_MultMatrixf;
- table->NewList = gl_save_NewList;
- table->Normal3f = gl_save_Normal3f;
- table->Normal3fv = gl_save_Normal3fv;
- table->NormalPointer = gl_NormalPointer; /* NOT SAVED */
- table->Ortho = gl_save_Ortho;
- table->PointParameterfvEXT = gl_save_PointParameterfvEXT;
- table->PassThrough = gl_save_PassThrough;
- table->PixelMapfv = gl_save_PixelMapfv;
- table->PixelStorei = gl_PixelStorei; /* NOT SAVED */
- table->PixelTransferf = gl_save_PixelTransferf;
- table->PixelZoom = gl_save_PixelZoom;
- table->PointSize = gl_save_PointSize;
- table->PolygonMode = gl_save_PolygonMode;
- table->PolygonOffset = gl_save_PolygonOffset;
- table->PolygonStipple = gl_save_PolygonStipple;
- table->PopAttrib = gl_save_PopAttrib;
- table->PopClientAttrib = gl_PopClientAttrib; /* NOT SAVED */
- table->PopMatrix = gl_save_PopMatrix;
- table->PopName = gl_save_PopName;
- table->PrioritizeTextures = gl_save_PrioritizeTextures;
- table->PushAttrib = gl_save_PushAttrib;
- table->PushClientAttrib = gl_PushClientAttrib; /* NOT SAVED */
- table->PushMatrix = gl_save_PushMatrix;
- table->PushName = gl_save_PushName;
- table->RasterPos4f = gl_save_RasterPos4f;
- table->ReadBuffer = gl_save_ReadBuffer;
- table->ReadPixels = gl_ReadPixels; /* NOT SAVED */
- table->Rectf = gl_save_Rectf;
- table->RenderMode = gl_RenderMode; /* NOT SAVED */
- table->Rotatef = gl_save_Rotatef;
- table->Scalef = gl_save_Scalef;
- table->Scissor = gl_save_Scissor;
- table->SelectBuffer = gl_SelectBuffer; /* NOT SAVED */
- table->ShadeModel = gl_save_ShadeModel;
- table->StencilFunc = gl_save_StencilFunc;
- table->StencilMask = gl_save_StencilMask;
- table->StencilOp = gl_save_StencilOp;
- table->TexCoord2f = gl_save_TexCoord2f;
- table->TexCoord4f = gl_save_TexCoord4f;
- table->TexCoordPointer = gl_TexCoordPointer; /* NOT SAVED */
- table->TexEnvfv = gl_save_TexEnvfv;
- table->TexGenfv = gl_save_TexGenfv;
- table->TexImage1D = gl_save_TexImage1D;
- table->TexImage2D = gl_save_TexImage2D;
- table->TexImage3DEXT = gl_save_TexImage3DEXT;
- table->TexSubImage1D = gl_save_TexSubImage1D;
- table->TexSubImage2D = gl_save_TexSubImage2D;
- table->TexSubImage3DEXT = gl_save_TexSubImage3DEXT;
- table->TexParameterfv = gl_save_TexParameterfv;
- table->Translatef = gl_save_Translatef;
- table->Vertex2f = gl_save_Vertex2f;
- table->Vertex3f = gl_save_Vertex3f;
- table->Vertex4f = gl_save_Vertex4f;
- table->Vertex3fv = gl_save_Vertex3fv;
- table->VertexPointer = gl_VertexPointer; /* NOT SAVED */
- table->Viewport = gl_save_Viewport;
-
- /* GL_MESA_window_pos extension */
- table->WindowPos4fMESA = gl_save_WindowPos4fMESA;
-
- /* GL_MESA_resize_buffers extension */
- table->ResizeBuffersMESA = gl_ResizeBuffersMESA;
-
- /* GL_SGIS_multitexture */
- table->MultiTexCoord4f = gl_save_MultiTexCoord4f;
- table->MultiTexCoordPointer = gl_MultiTexCoordPointer; /* NOT SAVED */
- table->InterleavedTextureCoordSets = gl_InterleavedTextureCoordSets; /* NOT SAVED */
- table->SelectTextureSGIS = gl_save_SelectTextureSGIS;
- table->SelectTexture = gl_save_SelectTexture;
- table->SelectTextureCoordSet = gl_save_SelectTextureCoordSet;
- table->SelectTextureTransform = gl_save_SelectTextureTransform;
- }
-
-
-
- void gl_init_api_function_pointers( GLcontext *ctx )
- {
- init_execution_pointers( &ctx->Exec );
-
- init_dlist_pointers( &ctx->Save );
-
- /* make sure there's no NULL pointers */
- check_pointers( &ctx->Exec );
- check_pointers( &ctx->Save );
- }
-
-